This component takes a List or DataTree of Breps and intersects them with each other. The output reflects the input structure and contains the intersected Breps with subdivided faces.

This operation can be costly for large models. It is hence recommended to apply this in a pre-processing step. For small models, the setup below [Entwine - Intersector - Explode Tree] can be used to directly connect intersected geometry to the Zone component.